01
Overview
Builds complete games from first mechanic to released build, with a dedicated strand on multisensory and accessible game design for learning and wellbeing. Project-led with a public release.
02
Aims of the Course
- Design and prototype core game mechanics
- Build complete games with polished loops
- Use audio, haptics and feedback well
- Design for accessibility and diverse players
03
Course Structure
01
Game Design Fundamentals
- Core loops and player motivation
- Mechanics, dynamics and aesthetics
- Difficulty and flow
- Prototyping on paper
02
Development Environment
- Engines and scene structure
- Scripting gameplay logic
- Physics and collision
- Assets, animation and UI
03
Audio and Multisensory Design
- Sound design for feedback
- Music and adaptive audio
- Haptics and controller feedback
- Accessibility beyond visuals
04
Level and Interface Design
- Teaching through level design
- Tutorialisation without text
- Interface clarity
- Onboarding and pacing
05
Production
- Scope control and milestones
- Version control for games
- Playtesting and iteration
- Performance optimisation
06
Release and Learning Games
- Publishing and store requirements
- Educational game design pitfalls
- Assessment inside play
- Ship a finished build
04
Learning Outcomes
- 01Design and document a game concept
- 02Build a playable vertical slice
- 03Implement multisensory feedback and accessibility options
- 04Run and interpret playtesting sessions
- 05Publish a finished game build
05
Assessment
- Published game build
- Design document and playtest log
- Accessibility review
06
Entry Requirements
- Digital literacy; basic coding helpful
07
Progression and Careers
- Game designer or developer
- Serious games developer
- Interactive media producer