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E07Advanced Certificate

Interactive and Immersive Educational Technology

Designs learning experiences using interactive, game-based and immersive media, grounded in how people actually learn. Covers 3D and browser interactivity plus the pedagogy that stops novelty from replacing understanding.

Study this course
Duration
6 months
Learning hours
220 guided learning hours
Modules
6
Lessons
24
01

Overview

Designs learning experiences using interactive, game-based and immersive media, grounded in how people actually learn. Covers 3D and browser interactivity plus the pedagogy that stops novelty from replacing understanding.

02

Aims of the Course

  • Apply learning science to interactive design
  • Build browser-based interactive learning experiences
  • Use 3D and simulation appropriately
  • Evaluate learning outcomes, not engagement alone
03

Course Structure

01

Learning Science for Designers

  • Cognitive load and working memory
  • Retrieval practice and spacing
  • Motivation and feedback
  • When immersion adds nothing
02

Interactive Content

  • Branching scenarios
  • Simulation design
  • Quizzing and adaptive paths
  • Accessibility of interactivity
03

3D and Immersive Media

  • Introduction to 3D in the browser
  • Virtual environments and presence
  • XR hardware and its constraints
  • Motion sickness and comfort
04

Game-Based Learning

  • Mechanics as teaching tools
  • Progression, reward and failure
  • Narrative for learning
  • Assessment inside play
05

Building and Testing

  • Rapid prototyping
  • Usability testing with learners
  • Performance and device constraints
  • Deployment in learning platforms
06

Evaluation Project

  • Designing an immersive module
  • Pilot with real learners
  • Measuring learning gains
  • Reporting and iteration
04

Learning Outcomes

  1. 01Design an interactive module on learning-science principles
  2. 02Prototype a branching scenario or simulation
  3. 03Build a browser-based 3D learning interaction
  4. 04Run usability testing with learners
  5. 05Evaluate learning outcomes with evidence
05

Assessment

  • Immersive learning prototype
  • Pilot evaluation report
  • Design rational and critique
06

Entry Requirements

  • Teaching, training or digital design experience
07

Progression and Careers

  • Learning technologist
  • Educational game designer
  • Digital curriculum developer

Next in this school

Game Development and Multisensory Learning