01
Overview
Designs learning experiences using interactive, game-based and immersive media, grounded in how people actually learn. Covers 3D and browser interactivity plus the pedagogy that stops novelty from replacing understanding.
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Aims of the Course
- Apply learning science to interactive design
- Build browser-based interactive learning experiences
- Use 3D and simulation appropriately
- Evaluate learning outcomes, not engagement alone
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Course Structure
01
Learning Science for Designers
- Cognitive load and working memory
- Retrieval practice and spacing
- Motivation and feedback
- When immersion adds nothing
02
Interactive Content
- Branching scenarios
- Simulation design
- Quizzing and adaptive paths
- Accessibility of interactivity
03
3D and Immersive Media
- Introduction to 3D in the browser
- Virtual environments and presence
- XR hardware and its constraints
- Motion sickness and comfort
04
Game-Based Learning
- Mechanics as teaching tools
- Progression, reward and failure
- Narrative for learning
- Assessment inside play
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Building and Testing
- Rapid prototyping
- Usability testing with learners
- Performance and device constraints
- Deployment in learning platforms
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Evaluation Project
- Designing an immersive module
- Pilot with real learners
- Measuring learning gains
- Reporting and iteration
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Learning Outcomes
- 01Design an interactive module on learning-science principles
- 02Prototype a branching scenario or simulation
- 03Build a browser-based 3D learning interaction
- 04Run usability testing with learners
- 05Evaluate learning outcomes with evidence
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Assessment
- Immersive learning prototype
- Pilot evaluation report
- Design rational and critique
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Entry Requirements
- Teaching, training or digital design experience
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Progression and Careers
- Learning technologist
- Educational game designer
- Digital curriculum developer